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- FIRESTORM!
-
-
- A forest-fire simulation program by Cricket Software
-
- Version 1.3 Users Manual
-
- Copyright 1995 by John Daigle
-
- All rights reserved.
-
-
-
-
-
- -------------- IMPORTANT NOTICE ----------------
-
- FIRESTORM is a copyrighted shareware program. You have 30 days to
- evaluate it. After 30 days you must register it in order to use it.
- To register send Check or Money Order for $22.00 (includes shipping)
- to:
- Cricket Software
- c/o John Daigle
- 10680 West Rd.
- Redwood Valley, Ca. 95470
-
- You can print out an order form using the 'Print Order' button
- on the sign-on message of FIRESTORM or print the file 'FSORDER.DOC'.
-
- Be sure to specify 3 1/2 or 5 1/4 disks.
-
- Registered users will receive a copy of the latest version of
- FIRESTORM, an information phone number and major discounts on all
- programs from Cricket Software.
-
- If you are a distributor or vendor of shareware be sure to read the
- 'VENDOR.DOC' file.
-
- Please read DEFINITION OF SHAREWARE on Page 11 & DISCLAIMER-AGREEMENT
- on Page 12.
-
-
-
-
-
-
- Minimum hardware needed to run FIRESTORM:
-
- An IBM compatible computer 286, 386 or better.
- An EGA, VGA or SVGA color monitor.
- A 2 or 3 button mouse.
-
- Loading FIRESTORM:
-
- Running the program from the floppy disk:
-
- Put the disk in either floppy drive, go to that drive ( a: or b:) and
- type: fstorm
-
-
- Loading FIRESTORM on your hard drive:
-
- Go to the directory on the hard drive, you want FIRESTORM loaded into
- or create a directory using MKDIR (DOS command) then put the FIRESTORM
- disk in the 'A' or 'B' drive and type:
- copy a:*.* (if disk in the 'A' drive) or type: copy b:*.* (if disk in the
- 'B' drive).
- Run the program by typing: fstorm (while in that directory).
-
- The Scenario:
-
- You are the Captain of "Central Fire Command", a computerized
- forest fire fighting command center . Via downlink from an
- infra-red satellite in geo-synchronous orbit, you have a birds eye view
- of 180,000 acres of coastland somewhere in the Northwest.
- The land is heavily forested and mountainous, rivers, roads, a lake
- and even building are visible due to computer enhancement of satellite
- images. Via GPS (geo-positioning system) uplink, you have the real-time
- location of 4 ground fire crews and 2 air tankers.
- Using your command console you can direct the movement of the ground
- and air units to fight the fire. You also have access to real-time
- weather information (wind direction & speed) and also have the
- ability to change the wind direction & speed. Other information is
- provided like: acres on fire, acres burned, structures lost & day & time.
- Of course, you need a fire to fight so you have options not available
- to most fire command centers. Like starting fires-either randomly or
- manually.
- A number of other options are available: you can slow the fire down or
- speed it up, change the speed of the ground & air units, change the
- length of the retardant drop area and change the turn-around time
- (refuel time) of the air units.
- Its all yours to command. As Smokey sez...
- ONLY YOU CAN PREVENT ( & now put out! ) FOREST FIRES!
-
-
-
-
-
-
-
- PAGE 1
-
-
-
- Visual display:
-
- The Map
- Shown on map Represent
-
- green areas forested flat lands
- light green areas forested hills & mountains
- light blue lines rivers & streams
- dark blue areas lakes & ocean
- white lines roads
- crossed white lines airfields.
- small brown squares buildings
- numbered red squares ground fire crews
- numbered light cyan squares air tankers
-
- The buttons
- Button Purpose
-
- CREW 1 Controls movement of ground crew 1
- CREW 2 Controls movement of ground crew 2
- CREW 3 Controls movement of ground crew 3
- CREW 4 Controls movement of ground crew 4
-
- AIR 1 Controls movement of air tanker 1
- AIR 2 Controls movement of air tanker 2
-
- WIND Displays and/or controls wind speed & direction
- OPTION Change and/or display optional parameters
- START * Select number & location of fires & start simulation
- STOP ** Pause program, start new simulation or exit program
-
- * = Displayed only before simulation is started.
- ** = Displayed only after simulation is started.
-
- Note: You may exit the program at any time by pushing CTRL Q.
- (hold the ctrl key down and push the Q key)
-
- Other displays:
-
- The sector number (Mouse arrow location) is located in the lower
- left corner.
-
- Wind speed & direction & MANUAL / AUTO status is located in the
- lower right corner. PAUSED will be displayed here when the STOP
- button is pressed.
-
- After simulation is started, a yellow information bar will be displayed
- at the top of the screen showing number of acres on fire, number of acres
- burned, number of structures lost and day & time. The message 'FIRE OUT'
- will be displayed here when the fire is extinguished.
-
- A window corresponding to the button pushed will be displayed below
- the buttons.
-
-
-
-
-
- PAGE 2
-
-
-
-
- How to push the buttons on the screen:
-
- Move the mouse arrow over the button you wish to push and push any
- mouse button.
-
- Before you start the simulation ( The WIND & OPTION buttons):
-
- The WIND button & window:
-
- The wind data window is displayed by pushing the WIND button or the GO
- button in the start window. The wind direction is shown by an arrow and
- the compass direction the wind is blowing FROM. (N,S,E,W,,NE,NW,SE,SW)
- Below that the wind speed is shown in knots (KTS).
- Note: The wind direction, speed & manual/auto status is also shown in
- a small box in the lower right corner of the screen.
-
- Wind control (AUTO or MANUAL):
-
- You have the option of letting the computer change the wind speed &
- direction at random (AUTO) or of selecting the wind speed & direction
- yourself (MANUAL).
-
- Manual wind control:
-
- The AUTO & MANUAL buttons are below the wind speed display. The current
- setting is in red letters. If the AUTO button is in red letters, push
- the MANUAL button. The word MANUAL will now be in red, all the compass
- directions will be shown in white (except the direction the wind is
- currently blowing from, which will be in red & there will be white up and
- down arrows on each side of the wind speed indicator.
-
- Changing the wind direction:
-
- Move the arrow over the white letters in the compass you wish the wind
- to blow FROM, then push a mouse button, the letters will change to red
- and the red wind arrow will be pointing from that direction.
-
- Changing the wind speed:
-
- To increase wind speed, move mouse arrow over the white up arrow to
- the left of the wind speed indication and push a mouse button, if you
- hold the mouse button down the wind speed will keep increasing.
- (maximum speed is 60 KTS)
-
- To decrease wind speed, move mouse arrow over the white down arrow to
- the right of the wind speed indication and push a mouse button, if you
- hold the mouse button down the wind speed will keep decreasing.
- (minimum speed is 1 KTS)
-
-
-
-
-
-
- PAGE 3
-
-
- Auto wind selection:
-
- If the MANUAL button is in red letters, push the AUTO button. The
- letters in AUTO will now be red,only the current wind direction will
- be shown on the compass and the up & down arrows next to the wind speed
- indication will disappear. The computer now has control of the wind and
- will change it randomly at random times when the simulation starts.
- Note on wind selection: You can change between AUTO & MANUAL at any
- time before or during the simulation.
-
- The OPTION button & window:
-
- Pushing the OPTION button before starting the simulation displays the
- options window with 5 option setting buttons and options status.
- Pushing the OPTION button after the simulation is started, displays only
- the option status. Options CANNOT be changed after the simulation starts.
-
- Optional settings:
-
- 1. FIRE SPEED - SLOW/NORMAL/FAST - sets the speed of the fire.
- TO set, push FIRE SPEED button, the other option buttons will disappear
- and SLOW, NORMAL & FAST buttons will appear at the bottom of the
- window. Push the speed you wish, the other option buttons will
- reappear and the new speed will be shown by 'FS>' in the status area.
-
- 2. CREW SPEED - SLOW/NORMAL/FAST - sets the speed of the ground crews.
- TO set, push CREW SPEED button, the other option buttons will disappear
- and SLOW, NORMAL & FAST buttons will appear at the bottom of the
- window. Push the speed you wish, the other option buttons will
- reappear and the new speed will be shown by 'CS>' in the status area.
-
- 3. AIR SPEED - SLOW/NORMAL/FAST - sets the speed of the air tankers.
- TO set, push AIR SPEED button, the other option buttons will disappear
- and SLOW, NORMAL & FAST buttons will appear at the bottom of the
- window. Push the speed you wish, the other option buttons will
- reappear and the new speed will be shown by 'AS>' in the status area.
-
- 4. DROP TIME - SHORT/NORMAL/LONG - sets the length of retardant drop.
- TO set, push DROP TIME button, the other option buttons will disappear
- and SHORT, NORMAL & LONG buttons will appear at the bottom of the
- window. Push the length you wish, the other option buttons will
- reappear and the new length will be shown by 'DT>' in the status area.
-
-
- 5. FUEL TIME - NO WAIT/15 MIN/30 MIN - sets the length of time the air
- tankers must wait at the airfield between drops.
- TO set, push FUEL TIME button, the other option buttons will disappear
- and NO WAIT, 15 MIN & 30 MIN buttons will appear at the bottom of the
- window. Push the length you wish, the other option buttons will
- reappear and the new length will be shown by 'FT>' in the status area.
- Note: Default is 15 MIN.
-
-
-
-
-
- PAGE 4
-
-
-
-
- Starting the simulation:
-
- Pushing the START button (ie. moving the mouse arrow over the button
- and pushing any mouse button.) displays the start window directly below
- it.
-
- Select # of fires:
-
- The button '# FIRES=0' is at the bottom of the window. Pushing that
- button once will change number of fires from 0 to 1. When this happens
- the RANDOM & MANUAL buttons will be displayed above the # FIRES button.
- You can select from 1 to 5 fires to be started by continuing to push
- the # FIRES button.
-
- Selecting Random fires:
-
- If you wish the fires to be started in random locations, push the
- RANDOM button, the location of the fire/fires to be started will be
- shown by small blinking red box/boxes on the map & the GO button will
- be displayed in the start window.
-
- Selecting Manual fires:
-
- If you want to select the location of the fire/fires to be started
- push the MANUAL button then move the arrow to the first location you
- want to start the fire and push a mouse button, if you have selected
- more than one fire, continue to move the arrow and push a mouse button
- until all fire locations have been selected. A blinking red box will
- show the start location of each fire and the GO button will be displayed
- in the start window. Note: fires can only be started in green or light
- green areas.
-
- The GO button (starting the fires):
-
- Pushing the GO button in the start window, starts the fires and actually
- starts the simulation. The yellow fire information bar is displayed at
- the top of the screen and the start window is replaced by the wind data
- window.
-
- Simulation time vs. Real time:
-
- The clock in the fire information bar displays 'simulation time':
-
- 1 minute simulation time = 1 second real time
- 1 hour simulation time = 60 seconds real time
- 1 day simulation time = 24 minutes real time
-
-
-
-
-
-
-
-
- PAGE 5
-
-
-
- About the fire:
-
- The hottest areas of the fire burn yellow, the less hot areas burn
- light red. As an area is burned, it turns light gray or dark gray
- depending on the terrain.
-
- Effects of the wind on the fire:
- The fire burns fastest in the direction the wind is blowing, as the wind
- direction changes, so does the fire direction. When the wind speed
- increases so does the speed of the fire and when the wind slows down so
- does the fire.
-
- Effects of terrain on the fire:
- Light green areas (hills & mountains) burn faster than dark green areas
- (flat lands). Burned green areas turn light gray & burned light green
- areas turn dark gray.
-
- Effects of fire on buildings:
- When buildings (small brown squares) burn there is a tick
- sound and the STRUCTURES LOST counter in the fire information bar will
- increment. After the building is burned it will show as a pink color
- on the map.
-
- Effects of fire on fire crews & Air tankers on the ground:
- When the fire is in direct contact with the fire crews or air tankers
- on the ground (at the airfields), you will hear short high pitched
- sounds. If the fire reaches the center of the unit, you will hear a
- loud buzzer sound and the unit is destroyed and disappears from the map.
-
- Effects of roads on fire:
- If the wind speed is under 20 KTS the fire will not cross a road and
- will be stopped. If the wind speed is 20 KTS or over the fire will
- cross a road and turn it from white to black.
-
- Effects of rivers on fire:
- If the wind speed is under 40 KTS the fire will not cross a river and
- will be stopped. If the wind speed 40 KTS or over the fire will cross
- a river and turn it from light blue to blue. A fire can cross a river
- by burning a bridge if the wind is over 19 KTS.
-
- Effects of ocean & lake on fire:
- The fire is stopped at the shoreline of the lake or ocean.
-
- Effects of firelines & retardant on fire:
- The fire is stopped by firelines (light gray) cut by fire crews and
- by retardant drop lines (pink) dropped by air tankers.
-
- The FIRE SPEED option button can make the fire burn faster or slower
- than the normal rate. (Can be set only before fire starts)
-
-
-
-
-
-
- PAGE 6
-
-
-
- Fire information bar:
-
- The yellow bar shown at the top of the screen after the fire starts
- gives the following information:
-
- Acres on fire: (number of acres currently burning)
- Acres burned: (number of acres already burned)
- Structures lost: (number of buildings destroyed by the fire)
- Day: ( the day of the fire, first day is day 1 )
- Time (the time of day, HH:MM format 24 hour clock)
-
- When the fire is out:
-
- When the fire is completely extinguished, 'FIRE OUT' will be displayed
- in the fire information bar, a buzzer will sound, and the STOP
- button will be light red and the stop window will be shown.
- All activity ceases and the simulation is over. You can exit the
- program or start a new simulation.
-
- The ground fire crews ( crews 1 through 4 ):
-
- Moving the crews on the roads:
-
- Push one of the 4 red CREW buttons, a FIRECREW window will be
- displayed below the buttons. In the red area of the window it says
- 'ROAD DIR.' and a white up arrow is shown with an 'N'. This means that
- crew can travel North (up on the map) on the road. Under the red area
- notice that the CREW STOP button is red (the crew is stopped).
-
- Starting road travel:
-
- Move the mouse arrow over the road direction arrow and click a mouse
- button. The road direction arrow will turn yellow, the CREW STOP button
- will turn white and the crew will start moving in that direction on the
- map. The crew will continue to travel on the road until it reaches
- an intersection or the end of the road (dead end).
-
- Road intersections & dead ends:
-
- When the firecrew reaches an intersection or dead end the crew will
- stop. If that crews window is currently displayed the CREW STOP button
- will turn red and the yellow road direction arrow will be replaced by
- white direction arrows showing which direction can be taken from that
- intersection or dead end. The CREW button and the firecrew square on
- the map will blink 4 times, 4 beeps will be heard and then the CREW
- button will change from red to light red, to flag you that crew
- needs directions. Once you click the mouse on a new direction arrow or
- push that CREW button it will change back to dark red.
-
-
-
-
-
-
-
- PAGE 7
-
-
-
- Stopping firecrews (CREW STOP button):
- To stop a moving firecrew on a road, push the white lettered CREW STOP
- button in that firecrew window. The crew will stop, the CREW STOP
- button will turn red and white direction arrows will show you which
- way the crew can continue.
-
- Overall road travel:
- After you give a crew directions you can push any other CREW button
- to give directions to them. When a crew needs directions, just
- push that CREW button and its window will appear.
- All 4 crews can be moving at once. To go to a certain place, just
- keep giving new directions at each intersection until you reach your
- destination, then push the CREW STOP button.
-
- Off road travel (GO SECTOR button):
- To move the firecrews offroad (overland travel), push the GO SECTOR
- button in the firecrew window. The window will tell you to move the
- mouse arrow to the desired sector location. A 'rubber band line' will
- stretch from the firecrew to the mouse arrow. When the mouse arrow is
- at the desired destination, click the mouse button. The firecrew will
- start moving to that sector and a message in the firecrew window will
- let you know that the crew is proceeding to that sector. The crew can
- be stopped at any time by pushing the CREW STOP button.When the
- crew reaches it destination, that CREW button and the firecrew will
- blink & beep 4 times and the CREW button will turn light red. If that
- firecrew window is showing or is displayed by pushing that CREW button
- a message in the window will let you know the crew is stopped at that
- sector.
-
- Notes:Firecrews can travel over rivers & streams but will stop at the
- ocean or lake. Off road travel is half the speed of road travel.
-
- Cutting firelines (FIRE LINE button):
- To have the firecrew begin cutting a fireline, push the FIRE LINE
- button in the firecrew window. The window will tell you to move the
- mouse arrow to the desired sector location. A 'rubber band line' will
- stretch from the firecrew to the mouse arrow. When the mouse arrow is
- at the desired destination, click the mouse button. The firecrew will
- start moving to that sector cutting a light gray fire line behind it
- and a message in the firecrew window will let you know that the crew is
- cutting a fire line to that sector. The crew can be stopped at any time
- by pushing the CREW STOP button. When the crew reaches its destination,
- that CREW button and the firecrew will blink & beep 4 times and the CREW
- button will turn light red. If that firecrew window is showing or is
- displayed by pushing that CREW button a message in the window will let
- you know the crew is stopped at that sector.
-
- Note: Firelines can only be started if the firecrew is off the road.
-
-
-
-
-
-
-
- PAGE 8
-
-
-
- Returning the crew to a road (RETURN button):
- To return a firecrew to a road when it is offroad, push that CREW button
- and then push the RETURN button in the firecrew window. A message in the
- window will tell you to move the mouse arrow on the other side of a
- road you wish to get on from the firecrew and click the mouse button.
- The firecrew will get on the road at the point the 'rubber band line'
- intersects the road. When the crew reaches the road, that CREW button
- and the firecrew will blink & beep 4 times and the CREW button will turn
- light red. If that firecrew window is showing or is displayed by pushing
- that CREW button, the road direction arrows in the window will let you
- know the crew is on the road.
-
- The air tankers ( AIR 1 & AIR 2 ):
-
- Sending the air tankers on a retardant drop:
- To start an air tanker retardant drop, push AIR 1 or AIR 2 button.
- The AIR CREW window will appear below the buttons. Push the light
- green ENTER button in the AIR CREW window. The message in the window
- will tell you to move the arrow to the sector, you want the drop
- to start. A 'rubber band line' will stretch from the air unit to the
- arrow. Click the mouse button when the arrow is on the desired sector.
- Now the message in the window will direct you to move the mouse to
- the end sector of the drop. A 'rubber band line' will stretch
- from the start sector of the drop to the arrow. that line shows
- the path the drop run will be on, but since the plane only holds so
- much retardant, the drop run will not necessarily continue to the
- sector selected as the end of drop run. Be sure to make this line
- a few inches long so the entire load will be dropped, if it
- is too short the drop run will terminate at the end drop run sector
- and the tanker will return to the airport. When the arrow is on the
- desired end drop run sector click the mouse button. A message in the
- window will let you know the plane is proceeding to the start sector
- of the drop run and the air unit will start moving toward the start
- drop run sector.
-
- The respective AIR CREW button will be a dark cyan color when the
- tanker is in the air or being re-fueled and a light cyan color when
- it is ready. All movement is now automatic, when the tanker reaches
- the start drop run sector it will turn towards the end drop sector and
- start dropping retardant ( a pink line appearing behind the air
- tanker ). As soon as the load is dropped the tanker will turn again and
- head back to its airfield. As soon as the tanker takes off, you can
- service other air or ground units.
-
- Notes:
- The length of the drop run is set by the DROP TIME option before
- the simulation starts.
- Note that the tankers are a light cyan color on the ground and a dark
- cyan color in the air.
-
-
-
-
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-
- PAGE 9
-
-
-
- Air tanker turn-around time:
-
- The air tankers need time to re-fuel and reload retardant. The normal
- wait is 15 simulation minutes (15 seconds real time), but this can
- be changed to 30 minutes or NO WAIT by the FUEL TIME option before
- the simulation starts. The AIR CREW window will tell you how many
- more minutes before the air tanker is ready and the respective AIR
- CREW button will be a dark cyan color when the tanker is in the air or
- being re-fueled and a light cyan color when it is ready.
-
- The STOP (simulation) button:
-
- Once the simulation is started the START button is replaced by the
- dark red STOP button. Pushing this button, displays the stop window
- below it and pauses the simulation. Notice that the STOP button
- changes to a light red when pushed and PAUSED replaces wind data in
- the lower right corner. 3 buttons are displayed in the stop window.
-
- The RESUME button (white):
-
- Pushing this button resumes the simulation, the STOP button turns
- a dark red, the PAUSED message is replaced by the wind data in the
- lower right corner and the stop window is replaced by the wind data
- window.
-
- The NEW button (green):
-
- Pushing this button displays a message saying you are going to start
- a new simulation (ie. restart the program) and asks you 'Are you sure ?'.
- YES & NO buttons are displayed. Pushing YES restarts the program,
- pushing NO cancels the request.
-
- The EXIT button (red):
-
- Pushing this button displays a message saying you are going to exit
- FIRESTORM (ie. return to DOS) and asks you 'Are you sure ?'.
- YES & NO buttons are displayed. Pushing YES exits the program,
- pushing NO cancels the request.
-
- Note: You may exit the program at any time by pushing CTRL Q.
- (hold the ctrl key down and push the Q key)
-
-
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- PAGE 10
-
-
-
- DEFINITION OF SHAREWARE
-
- Shareware distribution gives users a chance to try software
- before buying it. If you try a Shareware program and continue
- using it, you are expected to register. Individual programs
- differ on details -- some request registration while others
- require it, some specify a maximum trial period. With
- registration, you get anything from the simple right to continue
- using the software to an updated program with printed manual.
-
- Copyright laws apply to both Shareware and commercial software,
- and the copyright holder retains all rights, with a few specific
- exceptions as stated below. Shareware authors are accomplished
- programmers, just like commercial authors, and the programs are
- of comparable quality. (In both cases, there are good programs
- and bad ones!) The main difference is in the method of
- distribution. The author specifically grants the right to copy
- and distribute the software, either to all and sundry or to a
- specific group. For example, some authors require written
- permission before a commercial disk vendor may copy their
- Shareware.
-
- Shareware is a distribution method, not a type of software. You
- should find software that suits your needs and pocketbook,
- whether it's commercial or Shareware. The Shareware system makes
- fitting your needs easier, because you can try before you buy.
- And because the overhead is low, prices are low also. Shareware
- has the ultimate money-back guarantee -- if you don't use the
- product, you don't pay for it.
-
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- *
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- PAGE 11
-
-
- DISCLAIMER - AGREEMENT
-
- Users of FIRESTORM must accept this disclaimer of warranty:
- "FIRESTORM is supplied as is. The author disclaims all
- warranties, expressed or implied, including, without limitation,
- the warranties of merchantability and of fitness for any purpose.
- The author assumes no liability for damages, direct or conse-
- quential, which may result from the use of FIRESTORM."
-
- FIRESTORM is a "shareware program" and is provided at no charge
- to the user for evaluation. Feel free to share it with your
- friends, but please do not give it away altered or as part of
- another system. The essence of "user-supported" software is to
- provide personal computer users with quality software without
- high prices, and yet to provide incentive for programmers to
- continue to develop new products. If you find this program
- useful and find that you are using FIRESTORM and continue to use
- FIRESTORM after a reasonable trial period, you must make a reg-
- istration payment of $22.00 to Cricket Software. The $22.00
- registration fee will license one copy for use on any one
- computer at any one time. You must treat this software just like
- a book. An example is that this software may be used by any
- number of people and may be freely moved from one computer
- location to another, so long as there is no possibility of it
- being used at one location while it's being used at another.
- Just as a book cannot be read by two different persons at the
- same time.
-
- Commercial users of FIRESTORM must register and pay for their
- copies of FIRESTORM within 30 days of first use or their license
- is withdrawn. Site-License arrangements may be made by con-
- tacting Cricket Software.
-
- Anyone distributing FIRESTORM for any kind of remuneration must
- first contact Cricket Software at the address below for authorization.
- This authorization will be automatically granted to distributors
- recognized by the (ASP) as adhering to its guidelines for
- shareware distributors, and such distributors may begin offering
- FIRESTORM immediately (However Cricket Software must still be
- advised so that the distributor can be kept up-to-date with the latest
- version of FIRESTORM.).
-
- You are encouraged to pass a copy of FIRESTORM along to your
- friends for evaluation. Please encourage them to register their
- copy if they find that they can use it. All registered users
- will receive a copy of the latest version of the FIRESTORM
- simulation.
-
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